Tre Flip Component Practice

Very similar to the “Component Game”. However, instead of counting quality completions (not even “makes”) of various components that go into tre flips, I just keep at it until I hit a set number of completed components regardless of how many attempts it takes.

So it isn’t really technically a game, but it is a way to focus deeply on what I’m done while expanding my abilities and ironing out weak spots.

In  “Tre Flip Component Practice” I make sure to accomplish 10 quality repetitions of the 2 main problem components I’m working on 1. Spreading the legs wider both as I rise up into the air (front foot especially); and landing with the feet about 22 inches apart, 10 inches to the toe side of where I began. My shoulders must remain square, parallel to the board in starting position. 2. Maintaining the 360 spin with the proper scoop action but “mellowed” out with less of an ollie pop, more of a shovit scoop going into it. In component practice I want the 360 spin to be accompanied by at least a half flip, but sometimes I’m more militant and insist on a full correct spin and flip.

And then, to round out the Tre Flip Component Practice, I make sure to accomplish 10 quality repetitions wherein I successfully combine both of the above components at the same time. It is during this last part of the Tre Flip Component Practice that I usually land tre flips for that session. When I don’t land them, usually a bunch of them are pretty close.

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