The components they are a changin’
To save time, this post will only make sense if you read about what is The Component Game. In short: All tricks consist of different components, or “chunks” that need to be learned and then pieced together. Some tricks have more components than others. I’ve been tracking my progress with 3 numerals, the sum of which equals the amount of attempts. It might look like this: 1-20-4. The first number is the number of attempts I’ve landed. The second two numbers represent rough categories of the components I’m working on. The actual categories change depending not only on the trick, but on where I am at in the development of the trick.
Previously while working on tre flip practice, the second number stood for an un-landed attempt during which I succeeded in getting the board to do the 360. The third number stood for attempts where I didn’t even get the 360 (for whatever reason – front foot in the way, scooped it wrong, etc).
After the session I wrote about in my previous post, during which some kids helped me with my tre flips, I have switched up the focus of my component practice. I had gotten to the point where I could get it so spin 360 about 24 out of 25 attempts. Very many of those also included the proper flip. However, each attempt was going too high for me to catch, too quickly, or because I was hitting the scoop at too sharp of an angle it was flying away from me too far. I was putting too much energy into it, and even hurting my ankle (and my brain) nightly by straining and trying to jump 3.5 feet high at each attempt.
Skated past this last night on the way home! Wonderful spot! West Hollywood.
My new focus is this: The first number still represents the amount of makes. The second number now represent an attempt that was mellowed out with more of a scoop and less of a pop motion on the back foot, but still got at least 270°. Since another main aspect I’m focusing on is also to “spread the legs like mayonnaise” (making it easier for the catch), I also include a successful leg-spreading as an attempt to be added to the second number category. So, sometimes the actual tre attempt may look worse than the way I had the components defined previously (i.e., it may not be a complete 360 with a complete spin), but I can tell that I am way closer to landing these and building off it when I mellow out and spread my legs. The third component still represents attempts that didn’t scoop right and the front foot got in the way. It also now includes attempts that might look like tres in theory, flipping and spinning correctly, even catching it with one leg – but were further away from my current focus due to their being hit with too hard of a tail, too sharp of an angle, going too high and too far away, even hurting my ankle.
So, that’s what this is all about. Feels really good too. Many closer attempts, a few makes here and there, some accidental 360 popshovits again, and no ankle pain.
Nay Flip
Session from Dec 29:
Duration: 35 minutes (yes, readers, you used to only see longer sessions. As I’ve been writing, times are changing for me. I’m busier than ever. Still, 35 minutes is better than no minutes).
Location: Los Feliz. Pollo Loco/Valvoline
I did one: Practice Set 2.2
FAM Game: First attempt makes out of the 22 in the practice set: 10.
MAT Game: Most attempts before the makes, using the practice set: 10 (fakie heelflip). Second most: 7 (varial flip). I occasionally land all of these tricks on the first try, often on the 2nd or 3rd, but I always have a trick or two that seems to take more on any given night.
Tre flip practice/component practice: 0-20-5. Yeah, despite my writing all about these breakthroughs, I didn’t land any after landing a few in the previous couple sessions. Still, way more almosts than I had during the entire 30 days prior.
Dec 30 session
Duration: One hour.
Location: Fairfax High manny pad
Warmed up and played the games off of the Practice Set 2.2
FAM Game: First attempt makes out of the 22 in the set: 13.
MAT Game: Most attempts before the make:10 (fakie varial) Second most attempts: 5 (fs 360).
Tre Flip Practice/Component Game: Attempts: 25; Makes: 1; Make rate: 4%
Game stats: 1-21-3. Progress. I feel it, though may not see it all that much. November was a strong month for a steady 4% to 8% make rate, but I had learning to do. I thereafter began overdoing the angle and intensity, and my feet got too close together. I had taken some unproductive advice from some youtube support vids.